Allied Invasion of Italy
by Joni Nuutinen
Allied push through the mountainous and fortified Italy
App Name | Allied Invasion of Italy |
---|---|
Developer | Joni Nuutinen |
Category | Strategy |
Download Size | 1 MB |
Latest Version | 5.4.0.1 |
Average Rating | 4.56 |
Rating Count | 39 |
Google Play | Download |
AppBrain | Download Allied Invasion of Italy Android app |
Allied Invasion of Italy 1943-1945 is a turn based strategy game set on the Mediterranean Theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You are in command of the Allied forces invading Italy, the so-called soft underbelly of Axis-held Europe. While the Italians didn't have too much fight left in them at this stage of the Second World War, the German armed forces threw in their mountain and paratrooper formations in the play, making the Allied progress in the middle of the mountain ranges, filled with fortified defense lines, painstakingly slow and costly.
The scenario includes the Allied Anzio Landing behind the main Allied front line, and one of the first goals for the player is to link up the two attacks.
"The Italian campaign was a bloody stalemate, but it was also a necessary diversion to keep the Germans from concentrating their forces elsewhere."
- Field Marshal Sir Alan Brooke, Chief of the Imperial General Staff
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Inexpensive: The classic strategy game campaign for a cup of coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join your fellow strategy gamers in reliving the famous campaigns of the Second World War!
"The Italian campaign was a nightmare. The mountains were treacherous, the weather was terrible, and the Allies were relentless."
- Generalfeldmarschall Albert Kesselring, Commander-in-Chief South
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on various stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ Campaign: A big less HPs for the Axis dugouts, slightly more extra MPs in quiet rear area for the low HP units
+ Added German Auxiliary unit type and turned some of the weakest infantry units into them
+ Setting: Animation delay before combat result is shown
+ Selecting a unit will pop-up any battle results from AI phase. Marked with red B1/B2 tag on black. Disable/enable option
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Icons: Contrast boost
+ HOF refresh
You are in command of the Allied forces invading Italy, the so-called soft underbelly of Axis-held Europe. While the Italians didn't have too much fight left in them at this stage of the Second World War, the German armed forces threw in their mountain and paratrooper formations in the play, making the Allied progress in the middle of the mountain ranges, filled with fortified defense lines, painstakingly slow and costly.
The scenario includes the Allied Anzio Landing behind the main Allied front line, and one of the first goals for the player is to link up the two attacks.
"The Italian campaign was a bloody stalemate, but it was also a necessary diversion to keep the Germans from concentrating their forces elsewhere."
- Field Marshal Sir Alan Brooke, Chief of the Imperial General Staff
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Inexpensive: The classic strategy game campaign for a cup of coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join your fellow strategy gamers in reliving the famous campaigns of the Second World War!
"The Italian campaign was a nightmare. The mountains were treacherous, the weather was terrible, and the Allies were relentless."
- Generalfeldmarschall Albert Kesselring, Commander-in-Chief South
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on various stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ Campaign: A big less HPs for the Axis dugouts, slightly more extra MPs in quiet rear area for the low HP units
+ Added German Auxiliary unit type and turned some of the weakest infantry units into them
+ Setting: Animation delay before combat result is shown
+ Selecting a unit will pop-up any battle results from AI phase. Marked with red B1/B2 tag on black. Disable/enable option
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Icons: Contrast boost
+ HOF refresh