American Revolutionary War
by Joni Nuutinen
American Revolutionary War is turn based strategy game set on the US East Coast
App Name | American Revolutionary War |
---|---|
Developer | Joni Nuutinen |
Category | Strategy |
Download Size | 1 MB |
Latest Version | 6.0.0.0 |
Average Rating | 4.08 |
Rating Count | 73 |
Google Play | Download |
AppBrain | Download American Revolutionary War Android app |
American Revolutionary War is a highly rated classic turn-based strategy game set on the American East Coast. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You are in command of the ragtag US armies during the American Revolutionary War (1775–1783). The object of the game is to fight off British forces and control enough cities to be able to claim independence. Events threatening the colonies include raids by Iroquois warriors, uprisings by royalist units, and Hessians and British forces landing on your shores.
Cities provide supply to units, while plantations provide gold, which is needed for various purchases. New militia units can be formed from Minutemen locations still under your control. Any attacking unit needs to be located nearby a movable ammo depot, which can be created from armories.
"Has Great Britain any enemy, in this quarter of the world, to call for all this accumulation of navies and armies? No, sir, she has none. They are meant for us; they can be meant for no other... we have been spurned, with contempt, from the foot of the throne…we must fight! I repeat it, sir, we must fight! An appeal to arms ... is all that is left us! The war is actually begun! The next gale that sweeps from the north will bring to our ears the clash of resounding arms! Our brethren are already in the field! Why stand we here idle? What is it that gentlemen wish? What would they have? Is life so dear, or peace so sweet, as to be purchased at the price of chains... Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!"
- Patrick Henry’s words at the 1775 Virginia Convention
FEATURES:
+ Economy and Production: You decide how to use the meager resources at your disposal: build roads, form more units, pacify restless elements, upgrade the militia to cavalry or regular infantry, etc.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ Both sides occasionally get an elite Grenadier unit marked with letter G. Hessian units now have letter H.
+ Setting: Enable/disable Defensive Combat Dialog showing results from AI phase when a unit with B1/B2/B3 tag is selected
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Unit Tally shows list of units the player has lost
+ Animation delay before combat result is shown (player side, duration is same as animation speed if delay is ON)
+ HOF refresh
You are in command of the ragtag US armies during the American Revolutionary War (1775–1783). The object of the game is to fight off British forces and control enough cities to be able to claim independence. Events threatening the colonies include raids by Iroquois warriors, uprisings by royalist units, and Hessians and British forces landing on your shores.
Cities provide supply to units, while plantations provide gold, which is needed for various purchases. New militia units can be formed from Minutemen locations still under your control. Any attacking unit needs to be located nearby a movable ammo depot, which can be created from armories.
"Has Great Britain any enemy, in this quarter of the world, to call for all this accumulation of navies and armies? No, sir, she has none. They are meant for us; they can be meant for no other... we have been spurned, with contempt, from the foot of the throne…we must fight! I repeat it, sir, we must fight! An appeal to arms ... is all that is left us! The war is actually begun! The next gale that sweeps from the north will bring to our ears the clash of resounding arms! Our brethren are already in the field! Why stand we here idle? What is it that gentlemen wish? What would they have? Is life so dear, or peace so sweet, as to be purchased at the price of chains... Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!"
- Patrick Henry’s words at the 1775 Virginia Convention
FEATURES:
+ Economy and Production: You decide how to use the meager resources at your disposal: build roads, form more units, pacify restless elements, upgrade the militia to cavalry or regular infantry, etc.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ Both sides occasionally get an elite Grenadier unit marked with letter G. Hessian units now have letter H.
+ Setting: Enable/disable Defensive Combat Dialog showing results from AI phase when a unit with B1/B2/B3 tag is selected
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Unit Tally shows list of units the player has lost
+ Animation delay before combat result is shown (player side, duration is same as animation speed if delay is ON)
+ HOF refresh