Anzio, Battle of Monte Cassino
by Joni Nuutinen
Allied drive to Rome including landing at Anzio & Battle of Monte Cassino
App Name | Anzio, Battle of Monte Cassino |
---|---|
Developer | Joni Nuutinen |
Category | Strategy |
Download Size | 1 MB |
Latest Version | 4.4.2.0 |
Average Rating | 5.00 |
Rating Count | 27 |
Google Play | Download |
AppBrain | Download Anzio, Battle of Monte Cassino Android app |
Anzio & Monte Cassino is a turn based strategy game set on the Italian peninsula during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You are in command of the Allied forces attempting to seize Rome by piercing the German Gustav Line at Monte Cassino to link up with the American forces in the Anzio beachhead. If you balance speed and risk just right, you can cut off a huge number of Axis units by connecting your two groups and then launch an offensive against the Italian capital, or you can frustratingly get bogged down in the middle of all the Italian mountains and rivers.
"Anzio was a gamble that didn't come off."
- General Dwight D. Eisenhower
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join fellow strategy gamers in maneuvering through this complex WWII campaign!
"At Anzio, we lived in mud and water up to our ankles. We slept in holes in the ground. We were constantly bombarded by artillery and mortar fire."
- Sergeant Audie Murphy
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to best improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ HOF restoration is underway after a server change caused by a hosting issue in November 2024. Recent scores might take the longest to reappear.
+ Unit Tally lists of units the player has lost (data collected since version 4.4.2)
+ Moved Allow-Moving-Of-Unselected-Unit switch from DICE-Options to under Unit-Selection section in Settings
+ Zoom buttons do not change size with zooming
You are in command of the Allied forces attempting to seize Rome by piercing the German Gustav Line at Monte Cassino to link up with the American forces in the Anzio beachhead. If you balance speed and risk just right, you can cut off a huge number of Axis units by connecting your two groups and then launch an offensive against the Italian capital, or you can frustratingly get bogged down in the middle of all the Italian mountains and rivers.
"Anzio was a gamble that didn't come off."
- General Dwight D. Eisenhower
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join fellow strategy gamers in maneuvering through this complex WWII campaign!
"At Anzio, we lived in mud and water up to our ankles. We slept in holes in the ground. We were constantly bombarded by artillery and mortar fire."
- Sergeant Audie Murphy
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to best improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ HOF restoration is underway after a server change caused by a hosting issue in November 2024. Recent scores might take the longest to reappear.
+ Unit Tally lists of units the player has lost (data collected since version 4.4.2)
+ Moved Allow-Moving-Of-Unselected-Unit switch from DICE-Options to under Unit-Selection section in Settings
+ Zoom buttons do not change size with zooming