Axis Balkan Campaign
Icon Axis Balkan Campaign

Axis Balkan Campaign

by Joni Nuutinen

German Blitzkrieg through the mountainous Greece & Yugoslavia

App NameAxis Balkan Campaign
DeveloperJoni Nuutinen
CategoryStrategy
Download Size1 MB
Latest Version3.2.0.1
Average Rating5.00
Rating Count21
Google PlayDownload
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Screenshot Axis Balkan Campaign
Screenshot Axis Balkan Campaign
Screenshot Axis Balkan Campaign
Screenshot Axis Balkan Campaign
Axis Balkan Campaign 1941. From Joni Nuutinen: by a wargamer for the wargamers since 2011

The Axis Balkan Campaign took place in Yugoslavia and Greece in 1941. Germany, preparing for Operation Barbarossa, needs to bail out struggling Italian forces and secure problematic southern sectors in the rear area of the Eastern Front so that the Western Allies cannot threaten crucial Romanian oilfields or launch a disruptive counterattack from Greece. In the middle of planning for the Greek operation, a coup in Yugoslavia removes them from the Axis Powers, delivering a huge blow to the prestige of Germany. As a result, Operation 25 (the invasion of Yugoslavia) and Operation Marita (the invasion of Greece) must be carried out in a quadruple hurry. Wehrmacht divisions are still moving to staging areas when the offensive is launched; the Yugoslav army is gearing up its huge number of divisions; the Western Allies might send more troops to Greece if there are delays; and German forces need time to prepare for their attack against the Soviet Union. So it is paramount that the victory be quick and decisive. On the plus side, enthusiastic but not always cutthroat Italian and Hungarian forces will later on join the German offensive with fresh forces, while some Italian armies are already in Albania in a stalemate skirmish with Greek forces.


"The Greeks fought bravely, but they were no match for the German war machine."
- Winston Churchill

FEATURES:

+ One of the few campaigns where the attack happens from multiple directions at the same time.

+ Historical accuracy: Scenario mirrors the historical order of battle (OOB).

+ AI has multi level priorities varying from smaller tactical tasks to strategic aims, and in each game the units have different in-game priorities, so each play-through offers a fairly different experience.



Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limitations of the store's comment system. In addition, because I have long list of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Recent changes:
+ Bombarding enemy artillery or HQ might result MP-loss
+ Changed default Pz Division icon to the most common type Pz-III. Both 2nd and 5th Pz Division shown as Pz-IV type, both get a combat bonus
+ Animation delay before combat result is shown (player side, duration is same as animation speed if delay is ON)
+ Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black. ON/OFF option
+ Added few railway bridges for easier initial crossing near major cities
+ HOF refresh

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