Crete
by Joni Nuutinen
Experience the foolhardy German airborne invasion of Crete
App Name | Crete |
---|---|
Developer | Joni Nuutinen |
Category | Strategy |
Download Size | 1 MB |
Latest Version | 4.4.0.2 |
Average Rating | 4.31 |
Rating Count | 33 |
Google Play | Download |
AppBrain | Download Crete Android app |
Crete 1941 is a turn based strategy game set on the Mediterranean Theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You are in command of the German airborne forces taking part in the extremely risky airborne invasion of Crete. Known as Operation Mercury, it was the first mainly airborne invasion in military history. In addition to their numerical superiority, British commanders knew about the German airborne plan thanks to Allied code-breaking efforts. However, against all the odds and in spite of major early losses, the elite German paratroopers managed to seize control of some key airfields, allowing them to airlift in more reinforcements to turn the tide of an uneven struggle and eventually capture the entire island of Crete. Mental fortitude is advised, as some of the smaller German drop zones will be in the middle of the strong enemy forces and almost impossible to turn into anything other than a desperate struggle to survive long enough to be freed by the main German force.
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.
+ Inexpensive: The classic strategy game campaign for a cup of coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join your fellow strategy gamers in changing the course of the Second World War!
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Unit Tally shows what percentage of combat did end up in: win/draw/loss/escape for the player
+ Selecting a unit will pop-up any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Setting: Confirm moving a resting unit
+ Icons: Improved contrast
+ HOF cleanup
You are in command of the German airborne forces taking part in the extremely risky airborne invasion of Crete. Known as Operation Mercury, it was the first mainly airborne invasion in military history. In addition to their numerical superiority, British commanders knew about the German airborne plan thanks to Allied code-breaking efforts. However, against all the odds and in spite of major early losses, the elite German paratroopers managed to seize control of some key airfields, allowing them to airlift in more reinforcements to turn the tide of an uneven struggle and eventually capture the entire island of Crete. Mental fortitude is advised, as some of the smaller German drop zones will be in the middle of the strong enemy forces and almost impossible to turn into anything other than a desperate struggle to survive long enough to be freed by the main German force.
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.
+ Inexpensive: The classic strategy game campaign for a cup of coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Join your fellow strategy gamers in changing the course of the Second World War!
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Unit Tally shows what percentage of combat did end up in: win/draw/loss/escape for the player
+ Selecting a unit will pop-up any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Setting: Confirm moving a resting unit
+ Icons: Improved contrast
+ HOF cleanup