DS Dungeons
by Marco Orlandin
Companion app for the DS board game
App Name | DS Dungeons |
---|---|
Developer | Marco Orlandin |
Category | Board |
Download Size | 115 MB |
Latest Version | 2.3.0 |
Average Rating | 5.00 |
Rating Count | 47 |
Google Play | Download |
AppBrain | Download DS Dungeons Android app |
THIS IS NOT A STANDALONE GAME, IT'S A COMPANION APP FOR THE DS BOARDGAME. IF YOU DON'T OWN THE BOARDGAME IT IS COMPLETELY USELESS FOR YOU.
The app is completely free, I'm not associated with any company and I created it because I'm a fan of the saga, and I really hope to add some variety to the boardgame. I don't get any revenue from this app, in any form.
The DS boardgame was released in 2017 following a successful kickstarter. Sadly the deilvered game was "meh", mostly because it was heavily combat focused, missing all the exploration part. I created this app to try to introduce exploration, quests and scripted events, campaigns, inventory managment and save/load functionalities.
It support the core game, the stretch gaols and most of the expansion.
A list of what you can expect from this app:
★Randomly generated dungeons that you discover one room at a time, you need to explore to find where the boss room is on who the boss is.
★A Wide set of options to configure the dungeon generation, ie size, boss type, expansions you own....
★Some variants integrated directly into the app, i.e. randomize the dungeon and/or encounters every time the bonfire is used or change the number of souls rewarded for each kind of encounter.
★New enemies and bosses, their behavior cards is provided directly into the app.
★InApp Behavior for official enemies and bosses
★New encounters and chained encounters with quest-like events and small choices
★Drop for common enemies.
★Support to camapigns and a bunch of campaigns already available.
★Support to multipath campaigns (campaigns with choices on the order of scenarios and/or choices on which path to follow)
★Random generation of campaign with branches and choices
★Automatic scaling of enemies during campaign to match the characters progress
★Inventory and endurance management, with ingame description of all items, which could replace the player board
★Support to save/load your game status, with all your equip to avoid to have to write it down on paper between a game and another.
★Replaced the health dials with in app health counters.
★No need to use encounters card, the enemies on each tile is shown directly in app
You can create custom encounters, spacing from simple events to complex quests. You can find more informations here: https://bit.ly/3bdh7Zd
You can test your encounters locally or share them with me by opening a ticket on the previous site, and I will include it in the app.
You can also create custom campaigns (a set of missions that are played one after another), here some info: https://bit.ly/2GOmW0T
You can't test them locally but if you share it with me I can include it after I checked everything is working okay.
Creation of encounters is pretty easy and doesn't require particular coding skills, campaigns are a bit more complicated, but still they don't require coding skills.
Recent changes:
Added most of the sunless city expansion's content
The app is completely free, I'm not associated with any company and I created it because I'm a fan of the saga, and I really hope to add some variety to the boardgame. I don't get any revenue from this app, in any form.
The DS boardgame was released in 2017 following a successful kickstarter. Sadly the deilvered game was "meh", mostly because it was heavily combat focused, missing all the exploration part. I created this app to try to introduce exploration, quests and scripted events, campaigns, inventory managment and save/load functionalities.
It support the core game, the stretch gaols and most of the expansion.
A list of what you can expect from this app:
★Randomly generated dungeons that you discover one room at a time, you need to explore to find where the boss room is on who the boss is.
★A Wide set of options to configure the dungeon generation, ie size, boss type, expansions you own....
★Some variants integrated directly into the app, i.e. randomize the dungeon and/or encounters every time the bonfire is used or change the number of souls rewarded for each kind of encounter.
★New enemies and bosses, their behavior cards is provided directly into the app.
★InApp Behavior for official enemies and bosses
★New encounters and chained encounters with quest-like events and small choices
★Drop for common enemies.
★Support to camapigns and a bunch of campaigns already available.
★Support to multipath campaigns (campaigns with choices on the order of scenarios and/or choices on which path to follow)
★Random generation of campaign with branches and choices
★Automatic scaling of enemies during campaign to match the characters progress
★Inventory and endurance management, with ingame description of all items, which could replace the player board
★Support to save/load your game status, with all your equip to avoid to have to write it down on paper between a game and another.
★Replaced the health dials with in app health counters.
★No need to use encounters card, the enemies on each tile is shown directly in app
You can create custom encounters, spacing from simple events to complex quests. You can find more informations here: https://bit.ly/3bdh7Zd
You can test your encounters locally or share them with me by opening a ticket on the previous site, and I will include it in the app.
You can also create custom campaigns (a set of missions that are played one after another), here some info: https://bit.ly/2GOmW0T
You can't test them locally but if you share it with me I can include it after I checked everything is working okay.
Creation of encounters is pretty easy and doesn't require particular coding skills, campaigns are a bit more complicated, but still they don't require coding skills.
Recent changes:
Added most of the sunless city expansion's content