Firefight
by Sean O'Connor
A real-time simulation of World War II close combat battles
App Name | Firefight |
---|---|
Developer | Sean O'Connor |
Category | Strategy |
Download Size | 204 MB |
Latest Version | 10.5.3 |
Average Rating | 4.15 |
Rating Count | 971 |
Google Play | Download |
AppBrain | Download Firefight Android app |
Firefight is a World War II real-time simulation game with more AI and attention to detail than any other game in its genre to date. Tanks are modelled with a physics engine and have gears, rev counters and speedos, and steer themselves with brake levers to give them realistic looking tracked vehicle movement. Each bullet, shell or piece of shrapnel is modelled in 3D and ricochets realistically off sloping surfaces. You can see each infantryman's rank, name, weapon, ammunition remaining, heart rate and fatigue levels. Machine gunners will call for ammunition when they're running low and other squad members will rush over with spare ammo if they are carrying any. Wounded men call for medics who will sprint over to administer first aid. Off-board artillery can be called in but will have to fire several ranging shots before the full 8 gun battery opens fire simultaneously.
If you liked Close Combat you'll love Firefight!
Recent changes:
- speeded up the code when projectiles are created and moved
- now loads all of the map background tiles at the start of a game so there are no longer glitches as they get loaded when scrolling around the screen
- fixed a bug where infantry in the open weren't affected properly by HE blasts
- fixed a bug where grenade launchers tended to shoot too far
- infantrymen will now only call for spare ammo if they know other squad members actually have some ammo to give
If you liked Close Combat you'll love Firefight!
Recent changes:
- speeded up the code when projectiles are created and moved
- now loads all of the map background tiles at the start of a game so there are no longer glitches as they get loaded when scrolling around the screen
- fixed a bug where infantry in the open weren't affected properly by HE blasts
- fixed a bug where grenade launchers tended to shoot too far
- infantrymen will now only call for spare ammo if they know other squad members actually have some ammo to give