GPUScore: Sacred Path
by Basemark
Graphics benchmark for high-end mobile devices
App Name | GPUScore: Sacred Path |
---|---|
Developer | Basemark |
Category | Tools |
Latest Version | |
Average Rating | 0.00 |
Rating Count | 0 |
Google Play | Download |
AppBrain | Download GPUScore: Sacred Path Android app |
GPUScore: Sacred Path is a graphics benchmark suited for a whole range of devices, from high-end mobile devices to mid-tier desktop and laptop devices. The story is a continuation from The Expedition, and precedes the one from Relic of Life. This benchmark employs latest 3D graphics rendering features and techniques used in video games, such as:
- Temporal Anti-Aliasing (TAA)
- Ground Truth Ambient Occlusion
- Variable Rate Shading
- Volumetric Lighting
- etc.
The application contains three Official benchmarks that submit results to Powerboard 4.0 online platform for comparison. These results can be compared with other results coming from different users.
- Official: The main benchmark that uses 2540×1440 (QHD) rendering resolution
- Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution. Only available on mobile devices
- Official VRS: Uses the same content and settings as Official, but additionally uses Variable Rate Shading (VRS). Support for VRS from the device and driver are required to access this benchmark
Additionally the application contains custom benchmark mode, which uses the same content as Official, but allows users to change settings from the default ones used in Official.
Experience mode is available for previewing the benchmark content in a smooth way.
- Temporal Anti-Aliasing (TAA)
- Ground Truth Ambient Occlusion
- Variable Rate Shading
- Volumetric Lighting
- etc.
The application contains three Official benchmarks that submit results to Powerboard 4.0 online platform for comparison. These results can be compared with other results coming from different users.
- Official: The main benchmark that uses 2540×1440 (QHD) rendering resolution
- Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution. Only available on mobile devices
- Official VRS: Uses the same content and settings as Official, but additionally uses Variable Rate Shading (VRS). Support for VRS from the device and driver are required to access this benchmark
Additionally the application contains custom benchmark mode, which uses the same content as Official, but allows users to change settings from the default ones used in Official.
Experience mode is available for previewing the benchmark content in a smooth way.