Invasion of Japan
Icon Invasion of Japan

Invasion of Japan

by Joni Nuutinen

Operation Downfall - Proposed Allied WWII Invasion of Japan

App NameInvasion of Japan
DeveloperJoni Nuutinen
CategoryStrategy
Download Size1 MB
Latest Version3.6.0.0
Average Rating4.40
Rating Count12
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Screenshot Invasion of Japan
Screenshot Invasion of Japan
Screenshot Invasion of Japan
Screenshot Invasion of Japan
Allied WWII Invasion of Japan 1945 is a turn based strategy game set on the Pacific theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011

This scenario covers Operation Olympic (landing on Kyushu), which was the first part of Operation Downfall (the invasion of Japan). The second part, Operation Coronet, was supposed to take place in 1946.

In this campaign, you are in command of the US amphibious force tasked with seizing Kyushu, the southernmost of the Japanese home islands, to set the stage for the second stage of Operation Downfall. The geography of Japan has forced the Allies to choose a predictable strategy, and the Japanese have set up their fanatical forces very well to take on the American onslaught. To defend Kyushu, Japan is planning to throw in most of its troops, as well as a huge number of civilian fighting units and what's left of its naval might. The fact that Japan is starting to run low on supplies is counterbalanced by the extreme supply distances that allies have to deal with, not forgetting kamikaze planes and midget submarines.

FEATURES:

+ Thanks to a huge amount of in-built variation and the game's unique AI, each game provides a different war gaming experience.

+ Settings: A ton of options are available to alter the feel of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, weather and storms, and much much more.

+ Clever AI: Instead of just boringly attacking on direct line towards the target, the AI opponent understands large strategic aims, encircling, carrying out smaller tactical tasks, etc.

Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS.


"The Japanese soldier was a fine fighting man. He was well-trained, well-equipped, and very good at fighting in jungles and mountains. He was also disciplined and fanatical, and he would fight to the end. The Japanese army was also very well organized and led. It had a clear understanding of its objectives and it was always prepared to adapt its tactics to meet the changing situation."
-- General William Slim in his book Defeat into Victory

Recent changes:
+ Animation delay before combat result is shown (player side, duration same as animation speed)
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for player
+ Unit Tally shows list of units player has lost
+ Setting: Enable/disable Defensive Combat Dialog showing results from AI phase when a unit with B1/B2 tag selected
+ Bombarding enemy artillery/HQ might result MP-loss
+ Relocated Allow-Moving-Of-Unselected-Unit from DICE-Options to Settings/Unit-Selection
+ HOF cleanup

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