Learn with Rufus: Numbers
by Rufus Robot, Inc.
Have fun learning how to count and compare quantities!
App Name | Learn with Rufus: Numbers |
---|---|
Developer | Rufus Robot, Inc. |
Category | Education |
Download Size | 29 MB |
Latest Version | 1.2.8 |
Average Rating | 0.00 |
Rating Count | 0 |
Google Play | Download |
AppBrain | Download Learn with Rufus: Numbers Android app |
Have fun learning how to count and compare quantities, in both English and Spanish!
The ability to count and compare quantities is a basic skill each child should have before starting school. Many school systems consider this to be one of the skills essential for school readiness and success. It has been generally shown that children who have early successes in school gain the confidence to achieve even greater successes later in life.
Learn with Rufus: Numbers and Counting aims to help children to prepare for kindergarten. Children will learn the sequence of numbers, both forwards and backwards, and how to compare quantities (more and less) of various objects. The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles.
This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD).
Learn with Rufus: Numbers and Counting is organized into six (6) parts, a tutorial and five (5) separate games:
• Tutorial - Animated counting of various fruit
• Count It! - Count the fruit
• Group It! - Count the fruit in a specified group
• Compare It! - Compare two quantities of fruit and select the set with more or fewer fruit
• Follow It! - Determine the next number in a short sequence, either forwards or backwards
• Line It! - Place numbers onto a number line
To keep children interested and motivated, the following features are included:
• Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, dinosaurs, and more.
• Toy break - A delightful respite, the child can pop balloons as they float up the screen. This feature can be turned off if the child does not need breaks or finds them distracting.
• Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. If the child answers incorrectly, the correct answer is restated.
• Music and sounds - Child-friendly music and sounds are included throughout the game. This feature can be turned off if the child is sensitive to or distracted by sounds and music.
• Text - For children who enjoy reading, the question that corresponds to each game is presented on the screen. This feature can be turned off if the words are distracting to the child.
Additional customizable features that are present include:
• Level of difficulty - The level of difficulty can be adjusted to match the child's ability level:
Easy - Numbers go from one (1) through ten (10)
Medium - Numbers go from five (5) through fifteen (15)
Hard - Numbers go from ten (10) through twenty (20)
• Languages - Choose between English and Spanish.
For parents, educators, and therapists:
• Profiles per child - More than one child can play the game and all data will be stored under each child's name.
• Track data and statistics - At the end of the game, a graph of the child's data will be presented. Touch the graph to enlarge it, and then touch each data point to gather information about the child's performance.
• Email data - From the graph screen, if the device is capable of email, select the Export button to send yourself a CSV file of the child's progress.
For Ages 3 & Up
Recent changes:
General management
Updated to current tool set
The ability to count and compare quantities is a basic skill each child should have before starting school. Many school systems consider this to be one of the skills essential for school readiness and success. It has been generally shown that children who have early successes in school gain the confidence to achieve even greater successes later in life.
Learn with Rufus: Numbers and Counting aims to help children to prepare for kindergarten. Children will learn the sequence of numbers, both forwards and backwards, and how to compare quantities (more and less) of various objects. The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles.
This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD).
Learn with Rufus: Numbers and Counting is organized into six (6) parts, a tutorial and five (5) separate games:
• Tutorial - Animated counting of various fruit
• Count It! - Count the fruit
• Group It! - Count the fruit in a specified group
• Compare It! - Compare two quantities of fruit and select the set with more or fewer fruit
• Follow It! - Determine the next number in a short sequence, either forwards or backwards
• Line It! - Place numbers onto a number line
To keep children interested and motivated, the following features are included:
• Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, dinosaurs, and more.
• Toy break - A delightful respite, the child can pop balloons as they float up the screen. This feature can be turned off if the child does not need breaks or finds them distracting.
• Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. If the child answers incorrectly, the correct answer is restated.
• Music and sounds - Child-friendly music and sounds are included throughout the game. This feature can be turned off if the child is sensitive to or distracted by sounds and music.
• Text - For children who enjoy reading, the question that corresponds to each game is presented on the screen. This feature can be turned off if the words are distracting to the child.
Additional customizable features that are present include:
• Level of difficulty - The level of difficulty can be adjusted to match the child's ability level:
Easy - Numbers go from one (1) through ten (10)
Medium - Numbers go from five (5) through fifteen (15)
Hard - Numbers go from ten (10) through twenty (20)
• Languages - Choose between English and Spanish.
For parents, educators, and therapists:
• Profiles per child - More than one child can play the game and all data will be stored under each child's name.
• Track data and statistics - At the end of the game, a graph of the child's data will be presented. Touch the graph to enlarge it, and then touch each data point to gather information about the child's performance.
• Email data - From the graph screen, if the device is capable of email, select the Export button to send yourself a CSV file of the child's progress.
For Ages 3 & Up
Recent changes:
General management
Updated to current tool set