Operation Luttich: Falaise Gap
by Joni Nuutinen
Risky German Drive into Falaise Gap to cut off Allied breakout from the Normandy
App Name | Operation Luttich: Falaise Gap |
---|---|
Developer | Joni Nuutinen |
Category | Strategy |
Download Size | 1 MB |
Latest Version | 2.2.0.1 |
Average Rating | 4.80 |
Rating Count | 14 |
Google Play | Download |
AppBrain | Download Operation Luttich: Falaise Gap Android app |
Operation Luttich 1944. From Joni Nuutinen: by a wargamer for the wargamers since 2011
Do you have the skills and nerves to push exhausted Wehrmacht forces to Avranches through the fierce Allied resistance and numbing bombardment to cut off US armies breaking out from Normandy while German flanks are crumbling all around you?
Situation on August 7, 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.
However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches, they could cut off the First and Third US Army.
This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in the Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.
Surely throwing eight battle-hardened Panzer and Waffen SS divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition, the Germans committed all their Luftwaffe reserves to this undertaking, named Operation Lüttich.
The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces that had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.
The only thing was sure: At the end of this maneuvering, either several German or American armies would be cut off, and that side would suffer losses measured in hundreds of thousands of men—a scale so far unprecedented on the Western Front of WWII.
FEATURES:
+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ French Resistance units (they do not require connection to a supply but might be out-of-supply randomly)
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Animation delay before combat result is shown
+ Selecting a unit pop-ups any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Setting:Confirm moving a resting unit
+ Icons:Sharper contrast
+ HOF cleanup
Do you have the skills and nerves to push exhausted Wehrmacht forces to Avranches through the fierce Allied resistance and numbing bombardment to cut off US armies breaking out from Normandy while German flanks are crumbling all around you?
Situation on August 7, 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.
However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches, they could cut off the First and Third US Army.
This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in the Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.
Surely throwing eight battle-hardened Panzer and Waffen SS divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition, the Germans committed all their Luftwaffe reserves to this undertaking, named Operation Lüttich.
The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces that had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.
The only thing was sure: At the end of this maneuvering, either several German or American armies would be cut off, and that side would suffer losses measured in hundreds of thousands of men—a scale so far unprecedented on the Western Front of WWII.
FEATURES:
+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Recent changes:
+ French Resistance units (they do not require connection to a supply but might be out-of-supply randomly)
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Animation delay before combat result is shown
+ Selecting a unit pop-ups any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Setting:Confirm moving a resting unit
+ Icons:Sharper contrast
+ HOF cleanup