Seul (Alone) The entrée - CYOA
Icon Seul (Alone) The entrée - CYOA

Seul (Alone) The entrée - CYOA

by Paranormal Games

An odd text-based philosophical thriller in a rusty mysterious dark world.

App NameSeul (Alone) The entrée - CYOA
DeveloperParanormal Games
CategoryRole Playing
Download Size70 MB
Latest Version1.0.4
Average Rating4.18
Rating Count43
Google PlayDownload
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Screenshot Seul (Alone) The entrée - CYOA
Screenshot Seul (Alone) The entrée - CYOA
Screenshot Seul (Alone) The entrée - CYOA
Screenshot Seul (Alone) The entrée - CYOA
A new twist on text adventure games.

STEP INTO THE DARK ROOM… CAN YOU SURVIVE, ESCAPE AND SAVE PEGGY?

If you like to play interactive story games, visual novels, ghosts games, chat games, indie games this game is what you've been hunting for!
"This is a choose your own text adventure game that is no color by numbers game and thinks outside the cube to deliver a philosophical thriller that is arranged a bit like a dream with choices that matter and many dumb ways to die, so tread carefully. There's a detective story line that is easy to grasp on to, and then mixed with elements of nihilism, existentialism, surrealism, solipsism and absurdism mixed with pure horror." - AppAdvice.com

*Description*
Looking deeper at the lake that is Seul.(Alone) it is a philosophical thriller game in a dark world, meaning it is a thriller based on thrilling philosophical ideas about the horrifying reality that we all have monsters dwelling in rooms within one another. From nihilism, existentialism, surrealism, solipsism and absurdism. A narrative told with these ideas kept in mind. I wanted to play on these rusty thoughts but also present some David Lynch esque kind of world where nothing makes much sense at first glance but as one adapts to it, it manages to invade itself into you. You begin to see that mostly everything is staged within the game for a reason, a motivation sits behind every image and sentence, all leading to a peak crescendo.

With multiple pathways and clues hidden in various areas, the game if compiled as a book would sit around the 40,000 word count.
Even Stephen King has found this number enough to immerse a reader.
As a role playing game this is more than enough to keep you and your granny reading into the early hours of the morning with goosebumps and fear stalking just beyond your consciousness.

Seul.(Alone) is aimed to be a detective styled creepypasta game where every choice has weight and you can feel that but I also wanted it to be about nothing. Like how dreams can feel at times. It seems so heavy and important to the dreamer while the dream is happening but when one wakes it seems to lose all its importance or even its sensibility. The weight of it has dissipated and you are left with this odd out of place feeling while you lay there replaying the memory of the dream you just had.
But at times those dreams can still affect you if you lay there and really begin to pull them apart and ask why, what was the reason for that? Where did those thoughts come from? What is my subconscious communicating, where are the links to my life? Now you are studying the dream… and there’s a whole ocean of stuff behind that now, connections, motivations and meanings. This is what I want to achieve in Seul Alone and you only ever find yourself studying those areas of your life before you tie the slipknot, when you are truly Seul.(Alone).

Recent changes:
Fixed game breaking bug.
More user friendly scroll.
Expanded story and more content.
New branching pathways
New characters and more depth to the world to be found.
Improved SFX and Ambience.

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