Unciv
by Yair Morgenstern
Open source 4X civilization-building game
App Name | Unciv |
---|---|
Developer | Yair Morgenstern |
Category | Strategy |
Download Size | 22 MB |
Latest Version | 4.14.3 |
Average Rating | 4.72 |
Rating Count | 46,290 |
Google Play | Download |
AppBrain | Download Unciv Android app |
An open-source reimplementation of the most famous civilization-building game ever - fast, small, no ads, free forever!
Build your civilization, research technologies, expand your cities and defeat your foes!
Requests? Bugs? Want to help development? Todo list for the application is https://github.com/yairm210/Unciv/issues
Questions? Comments? Join us on discord at https://discord.gg/bjrB4Xw ;)
Want to help translating the game into your language? See https://yairm210.github.io/Unciv/Other/Translating/
The world awaits! Will you build your civilization into an empire that will stand the test of time?
* Internet permissions required for Multiplayer
Recent changes:
Fixed Wait action when auto unit cycle is disabled
Unresearchable techs not added when starting in advanced era
modding:
- Added validation to event uniques
- 'upon gaining/losing the [promotion] status' triggers correctly
- 'upon building a [improvementFilter] improvement' triggers correctly
- 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals
Build your civilization, research technologies, expand your cities and defeat your foes!
Requests? Bugs? Want to help development? Todo list for the application is https://github.com/yairm210/Unciv/issues
Questions? Comments? Join us on discord at https://discord.gg/bjrB4Xw ;)
Want to help translating the game into your language? See https://yairm210.github.io/Unciv/Other/Translating/
The world awaits! Will you build your civilization into an empire that will stand the test of time?
* Internet permissions required for Multiplayer
Recent changes:
Fixed Wait action when auto unit cycle is disabled
Unresearchable techs not added when starting in advanced era
modding:
- Added validation to event uniques
- 'upon gaining/losing the [promotion] status' triggers correctly
- 'upon building a [improvementFilter] improvement' triggers correctly
- 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals