Utah & Omaha
by Joni Nuutinen
American landings on Utah and Omaha beaches modelled at detailed battalion level
App Name | Utah & Omaha |
---|---|
Developer | Joni Nuutinen |
Category | Strategy |
Download Size | 1 MB |
Latest Version | 1.6.0.2 |
Average Rating | 4.89 |
Rating Count | 13 |
Google Play | Download |
AppBrain | Download Utah & Omaha Android app |
Utah & Omaha 1944 is a strategy boardgame set on the Western Front during the Second World War modelling the historical D-Day events at battalion level. From Joni Nuutinen: By a wargamer for the wargamers since 2011
You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and the airborne landings of the 101st and 82nd paratrooper divisions. The scenario starts with the 101st Airborne Division dropping during the night in the first wave and the 82nd Airborne Division on the second wave west of Utah Beach to control the key causeway and seize the crossing towards Carentan, and in the big picture, to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos, and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha Beach. After seizing the heavily fortified port city of Cherbourg, the Allied plan is to break out from the Normandy bridgehead using the western coastal road network and ultimately break free via Coutanges-Avranches and free France.
Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or simply use the Disband action of the General.
Increasing the variation of units' location from the settings will make the initial airborne landings a very chaotic affair, as the airborne supplies, units, and commanders will spread all around the countryside.
FEATURES:
+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging and interesting game-play
+ Thanks to a ton of built-in variation of terrain, location of units, weather, the game's smart AI technology, etc., each game provides a unique war gaming experience.
+ An exhaustive list of options and settings to alter the visual look and how the user interface reacts (prevent accidental taps between hexagons etc.).
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
“We’ll start the war from right here!”
-- Brigadier General Theodore Roosevelt, Jr., assistant commander of the 4th Infantry Division, upon finding that his troops had been landed in the wrong place on Utah Beach
Recent changes:
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Selecting a unit will pop-up any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Setting: Confirm moving a resting unit
+ Unit Tally shows what % of combat did end up in: win/draw/loss/escape for the player (if enough data available)
+ Icons: Better contrast
+ HOF cleanup
You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and the airborne landings of the 101st and 82nd paratrooper divisions. The scenario starts with the 101st Airborne Division dropping during the night in the first wave and the 82nd Airborne Division on the second wave west of Utah Beach to control the key causeway and seize the crossing towards Carentan, and in the big picture, to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos, and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha Beach. After seizing the heavily fortified port city of Cherbourg, the Allied plan is to break out from the Normandy bridgehead using the western coastal road network and ultimately break free via Coutanges-Avranches and free France.
Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or simply use the Disband action of the General.
Increasing the variation of units' location from the settings will make the initial airborne landings a very chaotic affair, as the airborne supplies, units, and commanders will spread all around the countryside.
FEATURES:
+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging and interesting game-play
+ Thanks to a ton of built-in variation of terrain, location of units, weather, the game's smart AI technology, etc., each game provides a unique war gaming experience.
+ An exhaustive list of options and settings to alter the visual look and how the user interface reacts (prevent accidental taps between hexagons etc.).
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
“We’ll start the war from right here!”
-- Brigadier General Theodore Roosevelt, Jr., assistant commander of the 4th Infantry Division, upon finding that his troops had been landed in the wrong place on Utah Beach
Recent changes:
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Selecting a unit will pop-up any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Setting: Confirm moving a resting unit
+ Unit Tally shows what % of combat did end up in: win/draw/loss/escape for the player (if enough data available)
+ Icons: Better contrast
+ HOF cleanup